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Friday, March 11 • 1:15pm - 4:30pm
Engaging with Virtual Tools: Creativity and Artmaking in Virtual Reality

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This presentation explores Virtual Reality in the context of creativity and artmaking. As an emerging technology, VR will continue to shape and impact our lives on various levels, including creativity, innovation, human-centered design, and problem-solving. Participants will explore VR both as a tool and medium for creativity, and how virtual creations can be monetized. This presentation will also feature two VR systems, the Oculus Quest (stand-alone VR headset with a built-in computer) and the Oculus Rift S (PC powered VR headset), and various creativity apps/programs designed for Virtual Reality running on these platforms. Participants will be invited to try out some of the VR applications designed for creativity and engage in a though-provoking discussion about the future of creativity and how digital technology is shaping creativity.

What:
What 3 things might your participants learn or experience as a result of your workshop?
  • Participants will learn how virtual reality is contributing to creativity and creative fields.
  • Participants will experience various VR tools designed for creativity.
  • Participants will become familiar with the available platforms and applications to pursue creative endeavors through this technology.

So What:
What might be 3 ways that the content of your workshop changes your attendees' perceptions, habits, ways of working, or view of the world?
  • This workshop will change various perceptions about the nature of digital and virtual creations.
  • This workshop will inspire and empower participants to consider VR as a valuable tool and platform to pursue creative projects.
  • Participants will be able to experience a unique engagement with creative tools within virtual reality.

Now What:
What are 3 ways your attendees might apply what they learn in your workshop?
  • Attendees will learn a new and powerful tool/medium for creativity.
  • Attendees may find a new site for creativity or a new creative pursuit, using VR.
  • Attendees may learn how VR can enhance their creative work in the real world.

Speakers
avatar for Csaba Osvath

Csaba Osvath

Visiting Professor, University of South Florida
I developed and taught the Creative Experiences/Design-Thinking course for the University of South Florida. I also work as a professional artist and explore the potentials of arts-based inquiry within and beyond academia.


Friday March 11, 2022 1:15pm - 4:30pm EST
Room 208

Attendees (2)